Frequently Unasked Questions

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Welcome to our FUQ section. This is where we give you more information about SFCaliber framed in a series of questions that couldn't possibly be frequently asked, as well as
trying to answer dumb questions before they're asked!

Let's take a look.

Updated: 4/9/15 - MX

How did SFCaliber come about?
SFCaliber started in the Winter of 2015 after what I would generously refer to as a "falling out" with SNESology and the new management taking over at the time. SFCaliber was designed to be our way of continuing what we were doing while opening up previously established limits on submissions and content, both for our own convenience and to not be copying off of SNESology.


Are you guys in rivalry with SNESology?
No. Although we did not part ways amicably, there is no rivalry with SNESology,
explicit or implied. They do their thing, we do ours. Everyone wins!


Who's in charge of what here?
I'm Meteo Xavier, and I'm the one who started SFCaliber, built the website and information, and structured the program here. John Easter is the guy who is really moving things around here, though. He's the "face" of SFCaliber, the guy with the likeable personality, charisma, and all kinds of other shit I don't have. :D He's the one who'll mostly be updating and posting music stuff here. I build, he maintains, basically.


Where does the name SFCaliber come from?
Super Famicom Caliber. I don't know, when we were separating from SNESology, I found myself compulsively thinking up names similar to SNESology and Ocremix before I even decided to make my own thing here. SFCaliber rolled off the tongue nicely and I liked everything about it, so here we are. :D


Why does your website look so shitty here?
Kind of embarrassing, but even as I work for a company that builds websites, I'm not the guy who actually does that. Building really nice websites is a lot more resource intensive than you might imagine. If a website looks like it cost a million bucks, it probably did. I have enough website building experience that I could get at least a pleasant looking blogsite set up here. Who knows? If SFCaliber really takes off, then we could do a proper website.


Is this legal? Are you promoting piracy?
The answer to both is "technically, no". Copyright for videogame intellectual property is super complicated, but as our group's foundation is not built for profit, we operate as a fan publisher. We're not looking to get any money from this stuff, we're just celebrating the awesomeness of the Super Famicom/SNES gaming culture and keeping fans up to date on new advances of old technology.

What you do with that is entirely up to you. We do respect copyright and artist rights here. We can't be responsible for you pirating games or software and we will do our best to take care of conflicts in this realm as responsibly as we can manage.


So, I want to submit some music then. Where do I do that at?
Our Submissions/Contact page has the email address and the required information we seek from you to publish. Please go through it carefully, as blatantly ignoring our requirements may impact your chances of being published here. Sorry to come off sounding like a dick there, but that's just the nature of the game here.


Why don't you want SFC/SNES songs to stay within the 8 channel limit?
Artists are totally free to stay within whatever artistic limitation they want to impose on themselves,
we just don't feel like it's our place to put that kind of limit on you. Frankly, if the original SFC/SNES composers didn't have to work within the 8 channel limit, they never would have, they would've used as many channels as they wanted. We do not have that hardware limitation here, so we don't impose it. All we ask for is that SFC/SNES songs still reasonably sound pretty close to the real thing as possible and not mix it in with other types of chiptunes or real instruments (though we may open up for this in the future).

See more on this at our Submission/Contact page.


Why didn't you post my song/news item?
Most likely because the quality of the submission was too poor for our standards and would've asked too much time from us to seek out how to fix it. We're just two guys here (and mostly it's just John right now), so the timeframe just doesn't allow us to track down the missing info or missing stuff needed. Other conflicts or problems may contribute to this as well.

If you do feel like something got lost in the cracks or there may have been a miscommunication or something that prevented your submission from getting published, go ahead and email us from our Submission/Contact page and we'll try to get it straightened out. :D


The links/info on your page is outdated. Are you going to fix that?

If you'd be so kind as to let us know what is outdated and, if possible, direct us to the most current information on it, we'd be happy to. Contact us to let us know what's outdated.


Can you guys post links to my new SNES music album for sale?
Well, this answer goes into another gray area and I'll do my best to articulate it as finely as I can.

SFCaliber exists to provide free entertainment and information for SFC fans. We don't make any money off this venture, nor are we big on having our website be free advertising for an artist looking for a cheap way to make more money. This is sort of tricky to enforce because this same standard
does not seem like it would lend well to other types of submissions we would like to share. If someone wrote us up with a press release for a new hardware device that lets you compose music easily from a PC to a Super Famicom system and was selling it for $199.00, we would be very interested in posting that. If someone wrote us up with a press release for an album that was $14.99, we would most likely dismiss it.

Why the incongruent standards? The best way I can answer that is there's just a major difference in posting for a development item than there is for an artistic one. News on indie development for Super Famicom stuff is hard to come by, whereas no-name artists wanting to make some money posting for free on websites like ours are a dime a hundred dozen. The former is much more professional and reigned in than the latter, so we'd like to cater much more to the former than the latter.

However, if you'd like to offer up a track or two from your album as free downloads for SFCaliber, that changes the dynamic entirely. You volunteered us some of your art, so we will volunteer a section of our website for your product. :)


Can you guys post links to these games I'm selling on Ebay?
Unless they're games you personally made yourself for the Super Famicom, no.


DICKBUTTS PIZZA IS THIS CHIPTUNE??? RRRRRRRAAAAAWWWWRRRRRRR
Sorry, we don't do that stuff here. If you want obnoxious, adolescent, energy-drink fueled nonsense, this is where you want to go. We really don't want to be so strict that there's no fun here, but that stuff I can't stand. It can fly on other chiptune websites, but not on mine. :p


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Links not working? Do you need us to remove a track? Send us a message on our contact page and we'll get to it as time allows.

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