Super Famicom/SNES Homebrew Development Info

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So, Joe Programmer, you're looking to get ambitious and learn how the real meat and potatoes of SFC data works, are ya? Looking to build your own game, fix existing ones and do all the crazy stuff you've got in that peanut-shaped head of yours but don't quite know where to start?

The old SFC development kit, which has nothing to do with anything here.
Well, juggalo, I've got your start right here. The wiki.superfamicom.org site is a real neat online compendium of all kinds of in-depth programming stuff you'll need to know as you work towards your dream (or nightmare, as it might turn out). From Mode 7 to sprites to the C700 chip and even notes on individual games, you might want to print the whole thing out, take it to a print shop and see if they'll turn it into a handbook for you.

Yes, it's some really advanced stuff in there, but game-making isn't as easy as it looks. This is what it takes to make a Mario, an F-Zero, a Final Fantasy, hell even a "Bebe's Kids". Are you a bad enough dude to see it through? What, that's a Sega reference? Stop changing the subject and get to work on that game, son!

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